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More experience results in higher levels, up to a maximum of level 5 (except in Warlords 4) increasing the unit's combat abilities and movement per level. Experience Points - Heroes are the only units to gain experience points by killing enemy units, conquering cities, and completing quests.Cast spells - Starting with Warlords III, heroes may gain the ability to cast spells.Only one hero at a time may be on a quest Receive and complete a quest - A hero may receive a quest from a temple, whereupon completion results in a reward of money, items, or allies.
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If successful, the hero is rewarded with money, items, or allies
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Heroes are a special type of unit with a unique set of properties and special abilities: In this case, the allies require upkeep and have a production cost. Some versions of the game, such as Warlords II, have an option to allow cities to produce allies like regular units. Allies include units such as wizards, dragons, devils, and archons (angels). Allies are relatively powerful compared to regular units, don't require upkeep, and often include one or more special abilities. Since the introduction of Warlords III, units also have hit points.Īllies are a special type of unit only found by searching ruins or hidden temples. Some have additional special abilities such as fly, bonuses to defense or combat, or traverse difficult terrain without hindrances. All units in Warlords have several standard properties: strength, distance of movement per turn, cost, and upkeep. Units come in different types such as light infantry, archers, elephants, and even mythological creatures such as minotaurs and unicorns. Units are the expendable resource in Warlords, produced and/or purchased in all active cities.
#Warlords classic combat system series#
The central aspects of Warlords game series are units, heroes, cities and diplomacy.
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